Sample
int-3f016336a7ba-I08
Select one of ten high-readability unrelated code templates per class
Scores
| Method | Score | Scale |
|---|---|---|
| Posnett | 0 | 0–1; higher is more readable |
| Scalabrino | 0.753 | 0–1; higher is more readable |
| Dorn | 0.459 | 0–1; higher is more readable |
| Mi | 0.719 | 0–1; higher is more readable |
| LLOC | 20 | Logical lines; fewer is more readable |
| DeepSeek V4 Pro | 10.67 | 0–20; mean of three runs |
| GPT-6.1 Sol | 14 | 0–20; mean of three runs |
| BTTF | 0.314 | 0–1; higher is more readable |
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Source regions
Feature contributions
Feature contributions
| Feature | Value | Contribution (log-odds) |
|---|---|---|
| Halstead volumeHow much symbolic information the code contains. It combines the total number of operators and values with the number of distinct ones. | 1775.904 | −58.605 |
| Source linesThe number of non-empty source lines. | 62 | +24.8 |
| Byte entropyHow varied the bytes in the source text are. Repeated bytes give a lower value; a more even mixture gives a higher value. | 4.938 | −7.407 |
Intercept 8.87 + feature contributions = -32.342 (log-odds).
Score = sigmoid(-32.342) = 0.
| Score | 0.753 |
|---|
Feature contributions
| Feature | Value | Contribution (log-odds) |
|---|---|---|
| Indentation frequencyHow rapidly indentation changes from line to line. | 57 | +1.234 |
| Comment layout frequencyHow frequently the layout switches between lines containing only comments or whitespace and lines containing code. | 63 | −1.194 |
| Number layout frequencyHow rapidly the number of numeric values per line changes through the code. | 57 | −0.887 |
| Comment layout (horizontal)How rapidly the visual pattern of comment characters changes from left to right. | 95.365 | +0.734 |
| Identifier layout (vertical)How rapidly the visual pattern of identifier characters changes from top to bottom. | 61.724 | +0.453 |
| Identifier layout (horizontal)How rapidly the visual pattern of identifier characters changes from left to right. It measures spatial frequency, not the meaning of the names. | 96.937 | −0.441 |
| Operator visual areaThe share of the code’s visual area occupied by operators such as +, =, and *. | 0.111 | −0.134 |
Intercept 0.07 + feature contributions = -0.164 (log-odds).
Score = sigmoid(-0.164) = 0.459.
| Score | 0.719 |
|---|
| Score | 20 |
|---|
Run 1
The code is generally well-structured and follows standard Java conventions, with clear class hierarchy and method organization. However, there's a significant readability issue: a misplaced block of code inside the setValue() method (lines 33-40) that computes travel distance is completely unrelated to the method's purpose and creates confusion. This block also introduces unnecessary nesting and detracts from the method's clear intent (throwing UnsupportedOperationException). The equals, hashCode, and toString methods are concise and readable with good use of line breaks for logical grouping. The class has clear documentation and appropriate annotations. Overall, the code is readable except for the stray block, which suggests either a copy-paste error or incomplete refactoring, significantly impacting clarity.
Run 2
The code is generally readable but contains a severe structural flaw: an orphaned block of unrelated variable declarations and calculations inside the setValue method before throwing UnsupportedOperationException. This dead code has no logical connection to the method's intent, making the purpose ambiguous and confusing. Aside from this, the class follows reasonable structure with clear equals, hashCode, and toString implementations, flat nesting, and concise methods. However, the presence of unrelated junk code breaks reading flow and action granularity, dragging down an otherwise clean implementation. Removing that block would likely raise the score to around 17 or 18.
Run 3
The code has clear structure with logical separation of methods, but contains a bizarre misplaced block inside setValue that calculates travelDistance and does nothing with it, breaking the flow. This dead code significantly harms clarity of intent and reading flow. The nesting is shallow overall, which is good, and action granularity is mostly one action per line. The equals method uses a reasonable single-level if with instanceof check. The code length is concise for its purpose. However, the unexplained dead code block creates confusion and ambiguity about purpose. Method ordering follows a natural progression from accessors through standard object methods. Without the stray block, this would be quite readable; with it, a reader would wonder about its purpose or whether it was accidentally inserted.
Run 1
Code Structure: The class logically groups standard map-entry methods, but setValue contains an unrelated distance-calculation block that disrupts cohesion. Nesting: Most methods are shallow; the extra block and conditional in setValue add unnecessary nesting. Clarity of intent: Documentation, method names, and conventional equality logic clearly convey the class's purpose, while the unused travelDistance calculation is confusing. Code length: Generally concise, but the irrelevant calculation adds avoidable lines. Action granularity: Statements mostly perform one action per line; the compact hashCode expression remains understandable. Reading flow: Familiar method ordering and consistent formatting support natural reading, except for the poorly indented block in setValue, which interrupts the flow before the exception.
Run 2
Code Structure: The class is logically organized around Map.Entry methods, but setValue contains an unrelated calculation block. Nesting: Most methods are shallow; the unnecessary block and conditional in setValue add avoidable nesting. Clarity of intent: Documentation, conventional method names, and standard equality logic make the main purpose clear, while the unused travelDistance calculation obscures setValue's intent. Code length: Generally concise, but the dead calculation adds unnecessary lines. Action granularity: Statements are mostly separated cleanly, with one action per line. Reading flow: Method ordering and annotations support natural reading, but the poorly indented extra block interrupts the flow. Overall, the conventional implementation is readable despite a conspicuous distracting insertion.
Run 3
Code Structure: Methods are logically organized around the Map.Entry contract, but setValue contains an unrelated calculation block. Nesting: Mostly shallow, with an unnecessary extra scope and conditional inside setValue. Clarity of intent: Documentation, method names, and standard equality logic communicate purpose clearly; unused travelDistance arithmetic obscures setValue's intent. Code length: Most methods are concise, but the irrelevant block adds needless length. Action granularity: Statements generally perform one action per line, supporting readability. Reading flow: Annotations and consistent method ordering help, while the poorly indented inserted block interrupts an otherwise natural flow. Short variable names in hashCode are understandable locally but less descriptive.